Rihards Cirulis
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Getting 35 000 young performers to the right place at the right time

A pro bono app for the XII Latvian School Youth Song and Dance Festival — the programme, rehearsals, a live map and everyday essentials in one place, for participants, their parents and visitors.

Role
UI/UX designer
Team
Accurat × Codelex
Timeline
2019 — 2020
Platform
Mobile app
Status
Designed & tested · cancelled (COVID-19)
Splash screen with the festival logoChoose who you are: participant, parent or visitorInteractive map with color-coded venue pinsEvents list with date filters
The problem

A festival that changes by the hour

Song and Dance Festivals are huge, sprawling events: dozens of concerts, rehearsals and gatherings every day — and venues and times can change within the hour.

Information was scattered across channels, so nobody could follow everything. Participants risked missing rehearsals, parents lost track of where their kids were, and visitors couldn’t see what was on where.

35 000+
young participants
3
user groups with different needs
14
people in usability tests
Hourly
how often plans could change
Who it’s for

One app, three very different needs

  1. 01 PARTICIPANTS

    “Where do I need to be — and when?”

    The young performers. Rehearsal and performance times and places in one place, even when they change within the hour — plus the basics: water, toilets and food.

  2. 02 PARENTS

    “Where is my child right now?”

    Follow the events their kid takes part in, so they can keep track without calling every hour.

  3. 03 VISITORS

    “What’s on, and where?”

    The whole programme on an interactive map — tap a venue to see the concert or performance happening there.

Process

From known complaints to a tested prototype

  1. 01 DISCOVER

    Problem

    Stakeholder goals, existing data and known complaints.

  2. 02 BENCHMARK

    Research

    Festival apps like Summer Sound and Positivus, plus international events.

  3. 03 IDEATE

    Wireframes

    Flows, navigation and features — explored in wireframes and discussions.

  4. 04 DESIGN

    Final UI

    Reviewed regularly with stakeholders and developers.

  5. 05 TEST

    Prototype

    Interviews and usability tests with 7 participants and 7 parents.

KEY INSIGHT FROM TESTING

Participants didn’t struggle with the programme. They struggled to find water, toilets and food.

The brief started from the organisers’ point of view: help people find events. Interviews with participants turned it around — the app had to inform participants first. Essentials joined the map, and participants became the primary user.

Interactive map with color-coded venue pins
Key decisions

What we designed, and why

DECISION 01

A map at the centre of everything

Every venue is a tappable pin, color-coded by type. Tap one to see what’s happening there, then filter or jump to details. In testing, the interactive map was the feature everyone liked most.

Interactive map with color-coded venue pinsMap with an event card opened for a venueMap with a different venue selected
DECISION 02

One app, three starting points

On first launch you choose who you are — participant, parent or visitor. It’s one tap, and it lets each group start from what matters to them instead of digging through everything.

Splash screen with the festival logoChoose who you are: participant, parent or visitor
DECISION 03

Giving a very colorful brand a job

The client wanted the full festival palette in the interface. Instead of decorating with it, each color got a role in color-coding content — and red was kept away from anything that could read as an error or warning.

  • #F15A31
  • #FFCA05
  • #00A258
  • #086BB5
  • #964082
  • #0AB1CC
Events list with date filtersNews feed
DECISION 04

Cutting through hundreds of events

Filters by date, price, programme and discipline, plus favourites for events, news and videos — with a friendly empty state that explains what favourites are for.

Filters by date, price, programme and disciplineEmpty favourites state
Testing

What 14 users told us

7 + 7
participants and parents interviewed and tested
0
navigation blockers or dead ends found
#1
favourite feature: the interactive map

We asked about the apps and platforms people use every day and what annoys them, then let them explore the prototype on their own while we took notes. Navigation and structure were clear to everyone — and the interviews surfaced the one need we hadn’t designed for: finding water, toilets and food.

Outcome

Designed, tested — then COVID

We finished the design phase and handed over a tested prototype. The 2020 festival was then called off because of COVID-19, so the app was never built.

What I learned

Test earlier

The biggest insight came from testing at the end. Short interviews before wireframing would have put participants first from day one.

Plan for slow approvals

Working with a national-level organisation meant long decision cycles. Short, regular reviews with stakeholders and developers kept the project moving.

Check brand colors for contrast

White text on the festival orange and green is about 3.3:1 — below WCAG AA. Today I’d pair those colors with dark text from the start.

Screens
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